It is our property and now we are deprived of the opportunity to use our property. What do you think about us that we are just cows for milking and put up with everything. Is it our fault if Can we sue them?
View screenshots. Is anyone really happy with Kingdom Under Fire 2? Lets be clear, if anyone is a fan of KUF its based on their experience of the first game.
People really only play KUF hero's just for game play. So, in all their wisdom they decided that all the players would want an MMO instead of a new game based off the original. Talk about not understanding what the fans want. Imagine how pissed mortal combat fans would be if you waited like 15 years to make a game and turned it into an MMO. Gameforge in my blacklist now. What a scum. I bought this game for singleplayer story mode Is this game even mmo?
I can't even access this. The player will have a wide arsenal of weapons, you can choose any. Also choose armor, dress the character. You can choose your squad and collect a huge army, which under your command will go into battle, conquering enemy fortresses. Each unit has its own skills. Therefore, it is recommended to stock up on several. In addition to medieval weapons, players will find various magic tricks and spells.
They will help you build winning tactics on the way to victory. The main character can leave the tent and take part in a spectacular battle.
And as you explore, you interact with NPCs that will hand you more quests and tasks. There are missions in the game that will also allow us to control real-time strategy armies into battle. Thanks to this the missions are pretty varied, and it makes the game feel much bigger.
Kingdom Under Fire 2 is a big game, with tons of different mechanics involved. This is great, but it also presents a lot of room for issues, and of course, there are plenty. There are some optimization issues, even though the game has been in development for many years.
But the technical issues can be overlooked thanks to all the mechanics and interesting stuff they managed to pack into one single game. It's great to see they finally got around to launching this second numbered title, and it will probably be just what the series needed to see more games with this name in the market. This is done without warning, and can be very confusing when it happens. But the most frustrating aspect of Kingdom Under Fire is the lack of an in-mission save.
Couple this with the designers' inspirational placement of the tough "boss" enemies at the end of each mission, and you can quickly foresee the potential for your keyboard to go flying out the window after a few frustrating deaths. And worse, the game includes traps, so you can be killed in a twinkle by a rock falling from thin air. OK, so Diablo had a restricted save system, but at least if you played shrewdly, you didn't end up replaying the same mission over and over to learn the way to win.
There is a way around this madness, and that's to lower the game difficulty to easy which is what the designers recommend , but then the game is just that: too easy. I'd rather be able to save every ten minutes and have a challenge, please. If you're done with the campaigns, you can play in skirmish mode on any of the myriad of multiplayer maps. The AI is quite capable of putting up a decent fight, but ultimately it's all down to who can crank out the units the fastest, with few options for subtleties or finesse.
The online matchup service, via the dedicated Wargate servers, proved fruitless, as when I connected after the game had been released in the UK the chat rooms were empty, with not a single opponent to be found.
You can play up to 8 players over a LAN though, if you prefer local battles. It's hard to find individually innovative ideas in the game. Each of the heroes in the game has different powers, and their characters fit well into the campaign storylines.
There are some useful options in the RTS gameplay, like being able to place archers in towers. But these things are done with more variety and gusto in Battlecry. Add in limitations such as the low number of units that can be selected at any one time, and one wonders how much Kingdom Under Fire 's long development time has hurt its appeal. In fact they're decidedly weak compared to Warlords Battlecry and Diablo. The storyline is good, but the missing features and the incredulous decision to omit an in-mission save game option combine to leave a feeling of frustration rather than satisfaction.
Multiplayer options are also limited given the absence of life on the Wargate servers.
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