Halo combat evolved free pc download






















Also, We have provided direct link full setup of the game. Single Link Direct Download. Sleeping Dogs 1 Free Download. Far Cry Free Download. Being able to switch between a normal control set and a legacy southpaw, which completely alters the way you're shooting and moving, is something I consider important.

Given the wide diversity of play styles, a good selection of control schemes is important for any multiplayer or single-player game. One of my other peeves in a game like this is the power-up syndrome, where you'll find little power-ups over the course of the game that give you temporary invulnerability or quicker ammo. No such thing in Halo , as these items only come in three flavors: Health to replenish your health stats, Overcharge to boost your shielding, and Active Camouflage, which turns you invisible.

Plus, all of these items are explained in game, as the health units are actually medkits, and the other two items are shield enhancements that the Elites use, making them perfect for your energy shield, given that it was reverse engineered from Covenant technology. One of the first things you'll notice is just how deadly this game is. Gone are the days of a poor man's blaster, weak and ineffectual against your opponents.

Halo gives you real guns that can actually defeat your enemies. That means they'll need to use tactics against you. And use tactics they will. As you notch up the difficulty settings, from Easy to Normal, Heroic, and finally Legendary, you won't notice your enemies becoming incredibly damage resistant.

The difficulty settings generally increase the number of opponents, give them a little bit more armor, tougher energy shields, and significantly increase their tactical abilities.

You'll see the enemies make better use of their weaponry, talk to one another, flank you, and eventually kick your ass. It's intriguing to see a game make such use of tactics, as I've never seen a FPS approach this level of thought. The enemies can talk to one another, make battle plans, and while they are a little predictable, they'll actually outthink you if you give them the chance.

The first weapon you'll get is the Pistol and, for my money, it's one of the best weapons in the game. Each has its strengths and weaknesses, but all of them are effective against the enemy. Use a rocket launcher if you're attacking a fortified structure, a gun emplacement, or a vehicle. The Shotgun is a good close up weapon and, unlike other games, maintains the lethality of a real shotgun out to good distances.

You shouldn't need to ask what the Sniper Rifle does and the Assault Rifle has a great high rate of fire attack against unshielded opponents. The Pistol has a zoom feature and is one of the largest caliber shots the Marines have, making it perfect for one-shot kills with a headshot. Although they're all good weapons, most of these aren't good at dropping the energy shields packed by an Elite or a Jackal. They can finish off an unshielded opponent like no one's business, but against shields, you'll see lots of ricochets.

Marines also get Fragmentation grenades, which are timed high explosives that can be bounced around corners for a nice surprise. Covenant weapons are another matter. The Plasma Pistol fires a steady stream of plasma shots and the trigger can be held down to generate an overcharge.

An overcharge shot, aside from being more powerful, can drop enemy shields in one hit, making it extremely useful for taking on Elites and Jackals. Plasma Rifles are slightly better than the pistol, losing the ability to overcharge for a higher damage and overall rate of fire.

Needlers fire shards of charged glass, which not only seek the opponent, but also explode shortly after contact, for extra damage. Enough of those in an opponent and he'll disappear in a pillar of purple plasma, but you'll want to be careful, as not only will the explosion damage you, but the needles bounce off of certain surfaces, rendering them inert.

The Covenant also use Plasma Grenades, which are slightly more powerful than their frag counterparts, but they don't bounce, have a longer fuse, and tend to stick to things. It's pretty funny when you manage to score a plasma grenade hit on someone's head, as you can then point and laugh as they run around screaming until detonation. Last, you've got a series of vehicles you can use in the game. The Warthog, the first vehicle you'll use, might end up being your favorite. It's certainly mine.

An all purpose jeep, the Warthog has room for a driver, a gunner, and a passenger. The weapon on the Warthog is a large anti-aircraft gun with unlimited ammunition. This one is fast and easy to use, so it'll be good to rely on. After that comes the Scorpion, a giant tank packing a mortar launcher and a coaxial machine gun.

Heavy and slow, it's great for taking out big targets, but suffers from its lack of speed and still leaves the driver partially exposed to enemy fire. Four of your allies can also climb onto the exterior of the tank to provide you with fire support. Next is the Ghost, a small Covenant speeder.

It's fast, maneuverable, and packs a pair of plasma guns. Since it hovers, it has a tendency to bounce around at higher speeds, but still has the ability to kill an opponent by running over him. Finally, later in the game, you'll use a Banshee, the Covenant flying vehicle named for the screaming sound it makes during turns. It doesn't obey the laws of physics like other vehicles, thanks to the Covenant technology, and while easily destroyed with a Rocket Launcher, packs a mean punch with its plasma guns.

Halo 's single player campaign is laid out over a series of ten chapters, all of which are pretty large. I found, when all was said and done, that I'd spent about ten hours or so running through the game on Normal mode. Inside each chapter are a series of small missions that are assigned to you as you're running through the game. Thanks to the Xbox internal hard drive, the large chapters are the only thing that slows down the loading process. It takes a few seconds, up to a minute to load a chapter and then, inside that chapter, switching between missions and the automatic checkpoint save occur on the fly, and they're so close to seamless that you'll think they're framerate skips at first.

The storyline is integrated with each mission and, while it isn't as detailed as I'd hoped, it gives you the impression that you're doing something other than running between areas, hunting for bad guys. Once again, Bungie proves that it's got the right stuff. Taking advantage of the Xbox's multiplayer features, you can play a versus game with up to four players on the same TV, sixteen players through a System Link game, using four TV's and Xbox units, and even a cooperative mode, that lets you play through the single player storyline with your good friend.

The only multiplayer mode that suffers from framerate loss is the System Link mode, as with sixteen players, the performance can sometimes jitter. On top of this, playing against other people means that you get to use Bungie's many different multiplayer modes. They've got five different modes: deathmatch, capture the flag, king of the hill, oddball, and rally. Each mode has different settings you can adjust for a different performance. My favorite so far is Rally, where you race one of your friends in the Warthog.

With so many options, it's easy to enjoy a multiplayer game. Halo is the Xbox's killer app for a variety of reasons, not the least of which are the graphics. Every texture in the game is amazingly beautiful and has so much detail that your eyes may just pop out of your head. Look down at the grass and you'll see the individual blades.

Approach a rock and you'll see rock striations. The Marines even have scuffs in their armor. These overly detailed textures are really satisfying when you get to see the alien artifacts inside Halo, and you find control panels with these strange rune-like symbols and panels. They haven't skimped on the background either, as you can look into the distance and see the curve of Halo, as well as the weather effects in the distance and the ripple of water in the river as it curves up towards the horizon.

There's one mission where you jump onto a troop transport and as it takes off out of the area, you're treated to an in-game picture that looks like you could frame it and put it on your wall. Much like its visuals, Halo 's soundtrack is like aural candy. An awesome and inspiring score, designed by Total Audio run by Marty O'Donnell and Mike Salvatori , the music behind Halo is perhaps as amazing as any other part of the game itself.

It sold over 6. Fight through a challenging single-player campaign consisting of 10 action-packed levels as the iconic Master Chief. The main story takes a solid 12 hours to beat on standard difficulty settings. The dynamic nature of fights, besides well-balanced difficulty modes and a basic, yet fun multiplayer component gives players excellent replay value. Both human and alien units have their unique cars, hovercraft, and different weaponry.

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