All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. Title: F. Publisher: Warner Bros. Share Embed. Read Critic Reviews. Notice: The Multiplayer component of F.
This title is Single Player only. View Community Hub. About This Game Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands.
The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart.
With no other recourse, the elite F. First Encounter Assault Recon team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost. Extraction Point Extraction Point kicks off where the original game ended — with a bang. As the helicopter which the F. The F. Perseus Mandate As the first F. As a member of a secondary F. The multiplayer component for this expansion is no longer available.
See all. Customer reviews. Overall Reviews:. Review Type. All 10, Positive 9, Negative All 10, Steam Purchasers 7, Other 3, All Languages 10, Your Languages 6, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. The opening cinematics show this in all its gory, bloody glory, as security cameras show clones mowing down ATC security officers and the seriously disturbed Fettel chowing down for a most disturbing lunch.
The motives behind Fettel's snapping provides one of the big mysteries in F. This proves to be complicated, however, as he comes and goes like a ghost, appearing to you in strange visions when you get too close. Even more baffling are the visions of a small girl you keep seeing throughout the different locations: who is she? Why does she keep appearing to you? At times, it seems your character slips in and out of reality, hearing voices and seeing shadows without owners, and it doesn't take long before you start wondering what's real and what's not.
These questions take a back seat to more immediate concerns, such as the packs of Replica clones patrolling countless office hallways or maintenance passageways of the Armacham complex. When examined in terms of what goes into a single firefight, F. To start, many of the combat areas have multiple routes through them, whether it's through a main hallway or a side office, so it's possible to flank enemies -- and they'll do the same to you.
Enemies will hide behind columns and poke out to shoot; they'll duck behind crates and stay behind corners. They'll run from grenades and advance on you when you retreat. In short, the way the enemies react is an order of magnitude better than most shooters, and makes the combat extremely compelling and dynamic, playing out different each time.
In terms of weapons, F. Zooming down the gunsights and crouching helps with aiming, and you can only carry three weapons at a time, so you're occasionally forced to make some tough decisions: if you need the rocket launcher, what do you drop? Your super-powerful Type 7 Particle Weapon? Your reliable G1A2 machinegun? Throw in some offhand grenades and remote bombs, and you've got a lot of options to choose from.
Then there are your character's special abilities. Early on, it's explained that you were picked for the F. You also have a number of melee abilities such as a flying jump kick, and when combined with the SlowMo ability, can produce devastating results. When you put all this together, there isn't a game out with as unique a combat model as F. The only drawback to all these options is that the controls can get a little unwieldy. While some games stick to jump, crouch and shoot, F.
That's a LOT of commands. Personally, I'd rather have more commands than fewer, but I've played space sims with fewer commands than this. After accidentally hitting the Windows key a few times and getting dumped to the desktop during firefights, I eventually decided to dump the lean keys altogether to place the Medkit and SlowMo commands within easier reach.
The early levels do a great job of setting the mood, with plenty of story and creepy moments and visions that get you wondering what's really going on.
You also get a feel for the pace of the game: there's a good deal of exploration in between fights as you try to find your way from place to place, and there are a lot of hidden spots where you might find boosters that permanently increase your health reflex levels.
Showing Monolith's sense of humor, I counted exactly one "monster closet" in F. The game's lone weak spot -- and it's a significant one -- is its middle act at the Armacham offices. For these mid-game chapters, F. All the firefights begin to look the same, all the offices and maintenance passages all begin to look alike there's almost no outdoor combat , and since the enemies are clones, they all look and sound alike as well, save for a few tougher mini-bosses.
Phone messages and laptops provide some backstory, and there are some jump-out-your-seat moments, but there's just not enough meat to these levels; you feel like you're being strung along, that it's all a big tease that can't possibly have a good enough payoff. And then, amazingly, F.
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