Guide Index. Installation Time! So now that everything is installed and is as fit as a fiddle! Hopefully We can now run the mods and you can play DayZ So, on DayZLauncher click the Servers Tab, this will prompt you with a lot of servers Find the server you desire Click the play button and you may be given a message on Steam asking you to allow this application to open, simply click Yes and away you go!
This tutorial helped whoever was in dire need, if you didn't want it in words and wanted a physical representation of it then head over on to this link where I do a shorter tutorial on Youtube!
The Ace Of Spades 21 Jan, pm. DJ - M3F3 16 Jan, pm. Gotta play the dayZ mod before teh stand alone so you can get teh feel of it. The controlls feel soooo, not right. Per page: 15 30 Date Posted: 2 Sep, am. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Please also make sure to make yourself familiar to the Forum before posting, as this is the Standalone-section of DayZ - Moved.
Thanks, its a bummer commander is done. But what if i want to play epoch, or overpoch, what then? Also, i have a few friends who still use commander, how can that be? Epoch isn't supported by us. We made sure our Mod is available on Steam so that it can be distributed safely. DayZCommander won't fetch any new servers, it will work fine if you have an old install with preexistent servers. But you're going to be screwed as soon as you're trying to serach for new ones.
Hi, I also have the same problem, I run Dayz launcher, click Mods then press download a mod for eg. It's much simpler to use than that piece of garbage. I would gladly stay with DayZ Commander if it gets updated but not sure why having your server available in more places to join would be a bad thing. Not like dayz launcher is gonna stop people from joining through dayz commander if it updates.
My servers show up on there without any issues, but the number 2 point is massive I think. My regulars who I had originally all told to download the launcher when I first made the change over, all couldn't join the server after using the launcher as they all redownloaded or renamed the epoch to include the version number.
Since my server isnt running with the version in its name, they encountered a whole bunch of missing mods errors. We already have an issue with split players over multiple betas, epoch versions 1. Well the program is scanning what mods you have running in your serverstart.
Remind me again why this isn't simpler than DZC? Worked perfectly for me, just tried it. Deleted all my epoch overwatch and panthera files, went into the launcher. Clicked join on my server in the list, it said you are missing these mods would you like to download them? I clicked yes, it automatically downloaded the 3.
When it was finished I clicked join on my server again and I was in just like that. And regular players, when they use this and delete the mods they have and download renamed mods from DZL, where does that leave them? Tied to DZL? No thanks! People can still join with the dayz commander versions through dayz commander if it updates.
The folder names mean nothing, it's the contents of them that matter. Basically if you download the mods through dayz commander then manually launch since dayz commander isn't able to join servers you can still join servers even if they are set up with the dayz launcher folders because they are the same files.
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